R-97 Quartermaster Droid
Type: Bossikan/Rendill R-97 Quartermaster Droid
Quantity: 1
R-97 is the FarStar's quartermanster and is charged with keeping track of and allocating equipment,
weapons, and stores. R-97 is one of the more interactive droids aboard the FarStar; he actually
engages in what seems like bartering before allocating equipment. He will try to talk the crew out
of certain items "in the interest of preserving the ship's stores", or might attempt to tell them
something is out of stock when there is clearly an ample supply.
The droid doesn't particularly desire any type of good, but he just has a prominent stubborn streak
and is surly enough to argue to get things done his way. A clever droid, R-97 might even go so far
as to hide a few prized items, thus avoiding the need to let them go from the supply areas. R-97
has extendible leg retracts that enable him to raise himself up to almost three meters in height;
he's been known to put the most valuable items on the uppermost storage shelves where few biologicals
can reach them.
Since there are so many supply areas aboard the FarStar, R-97 leaves
SE-4 servant droids and
J9 worker drones as lookouts to prevent "unauthorized raids"
on his supply stores. They are
supposed to watch over the "untrustworthy organics" assigned to help maintain the supply areas. While
servant droids won't give FarStar crew members too much of a fight, they will report any incidents to
R-97, who will most certainly give the offending crew members a very difficult time when they need
supplies.
R-97 only follows the direct orders of the captain, and even then the devious droid will attempt
to circumvent those orders if he has a grudge against the person requesting supplies. Characters are
well-advised to stay on R-9's good side or it may be a long journey for them...
Load-Lifter Droid
Type: Drendan Load-Lifter
Quantity: 4
Load-lifters are the bulkiest droids aboard the FarStar. They are needed for moving heavy equipment,
such as food bins and vehicle components, but they otherwise have little utility. Because of their
size and slow rate of movement, they effectively block any corridor they enter. Additionally, they
are unused to the pipes and conduits which crosscross the floors and ceilings of the FarStar,
requiring even more time to pass certain areas.
Because of their inconvenience, the load-lifters only venture into the corridors and supply rooms
during emergencies. Otherwise, they simply tool around the droid and maintenance bays or are powered
down. The FarStar has four load-lifters.
Overseer Droid
Type: Ubrikkian DD-19 "Overseer" Droid
Quantity: 1
The Ubrikkian overseer droid DD-19 is the terror of the FarStar's droid bay. Not only is the droid
able to process the needs of several other droids at once, but it is able to communicate the necessary
commands in the electronic information-dense languages favored by many sophisticated droids (to Humans,
the languages sound like a series of chirps and whines). The droid is actually able to watch over up
to 50 droids at once, but field experience has proven that a maximum of 15 to 20 is more manageable.
DD-19 has been nicknamed "the slavemaster" because of it seeminly harsh treatment of the other droids.
If a droid becomes unruly, DD-19 has the authority to apply restraining bolts. DD-19 also has the
ability to remove not only its own restraining bolts, but those placed by others.
K4 Security Droid
Type: Rim Securities' K4 Security Droid
Quantity: 6
There are six Rim Securities' K4 security droids aboard the FarStar. They are intended to supplement
the orders of the ship's security officer, Gorak Khzam. They almost
never leave their posts. Standing in silent vigil, they have almost become a part of the wall, hardly
noticed by those pasing by. But when action is called for, the security droids are the first ones on
the scene.
There are two K4s in the command center, and other droid near the armory (which is also near the
entrance to the engineering stations), two more K4's in the landing bay and the final droid is
deployed to the engineering section to watch over the main reactor core and vital engineering
stations.
The K4's are not expected to leave the FarStar. Some worlds don't take too kindly to indepenent and
potentially lethal droids running around.
Too-Onebee Medical Droids
Type: Industrial Automations 2-1B Surgical Droid
Quantity: 3
There are three 2-1B medical droids stationed aboard the FarStar. Every one of them is provided
with the complete medical records and needs of everyone aboard the ship, in addition to an interface
for tying into the FarStar's medical computer.
Together, the three droids form a redundant system which allows for any one of them to be temporarily
out of commission without jeopardizing the operation of the sick bay. The three droids seldom leave
the sick bay except under the direct order of Doctor Akanseh.
R2 Astromech Droids
Type: Industrial Automation R2 Astromech Droid
Quantity: 10
The FarStar has 10 R2-series astromech droids assigned to it, primarily for starfighter maintenance
and computer programming and repair. Eight of these droids are permanently assigned to the FarStar's
X-Wings, while two others are assigned on roving maintenance duty to support the FarStar's R3
astromech units. Any of these droids can be assigned to astrogation detail in the command center
should too many of the R3 units be offline for maintenance. Since the R2s suffer less wear and tear,
the temporary reassignment is a fairly common practice.
The droids assigned to the X-Wings have begun forming a rapport with their respective fighters. Even
the pilots have become fond of the little droids, which have proven to be an integral part of the
FarStar's starfighter strike team.
R3 Astromech Droids
Type: Industrial Automation R3 Astromech Droid, military issue
Quantity: 45
The FarStar has over 40 R3-series astromech droids onboard. They are designed specifically for
service aboard capital combat starships. To the casual observer, R3 units are virtually identical to
the more familiar R2s. The only visible difference is that the R3 has a clear plastex dome.
The R3s are used to assist the FarStar's astrogation computers. Rather than directly storing
hyperspace coordinates, the units are linked to the ship's main computer to speed the calculations and
properly organize data. Their high density electronic language can be very distracting to new command
center crew members, but eventually everyone learns to ignore the incessant chirps and whistles that
fill the room.
The droids are also used for computer programming and repair duties, major repairs to the FarStar's
engineering and weapons systems, as well as for external maintenance and repairs for the ship.
SE4 Servant Droids
Type: Industrial Automation SE4 Servant Droid
Quantity: 10
There are 10 SE4 serevant droids aboard the FarStar for menial tasks such as cleaning, basic
maintenance, cooking and trash retrieval. These droids are also used as messengers for the command
crew.
Because they help alleviate the drudgery of day-to-day life, these droids are given a certain amount
of respect by most crew members, although a few folks absolutely loathe the units. Some of these
droids have gained a reputation among the crew for their expertise in a certain area. For example,
one of the droids (SE4-TQ5) has an absolutely smashing way with fruits, so he has been semi-permanently
assigned to the mess hall.
Probe Droids
Type: Arakyd Viper Probe Droid
Quantity: 6
The FarStar has six probe droids (probots) for star mapping and exploring worlds. These units originally
belonged to Moff Sarne and were captured in the fighting on Kal'Shebbol.
The FarStar's techs are reprogramming the units to be loyal to the New Republic. So far, reprogramming
on two of the units is complete and only proves that while loyalty can be programmed in, personality
doesn't necessarily come with it -- the units are still pretty rude, even if they only communicate in
droid languages.
The FarStar has established a probe droid operations lab (on Deck Two) where the probots and the
messenger drones are stored and maintained.
The probots are slaved to their hyperspace pods and are sent to unexplored systems. They survey any
potentially habitable worlds from orbit, looking for signs of civilization or an Imperial military base.
They use their subspace transceiver (limited to a range of 20 light years) to broadcast all data back
to the FarStar. These droids are also used to plot additional astrogation routes to provide the FarStar
with a more complete picture of the Kathol Sector. The droids do not land on planets, but are programmed
to return to the FarStar for futher instructions. Each droid can operate independently for up to one
month before having to return to the FarStar for reprogramming.
Messenger Drones
Type: Incom Q-Signal Messenger Drone
Quantity: 6
The FarStar has six messenger drones that are used to send messages back to the New Republic provisional
government on Kal'Shebbol. The droids must be programmed with astrogation coordinates (often they will
simply be sent back along the route the FarStar has followed). These drones are used to deliver detailed
information, astrogation and jump coordinates, and have an eight cubic meter cargo bay for delivering
physical samples.
They are one-trip vehicles and have no communication units: the FarStar can only fire them off to
Kal'Shebbol and hope they get there.
Once the messenger drone reaches its destination system, it simply drops to realspace and enters orbit
around the intended world. The drone must be physically retrieved and a proper password entered on the
drone's control panel to retrieve the contents and records. Only the FarStar's
captain and communications officer (Lt. Thyte)
and key New Republic personnel on Kal'Shebbol know the password. However, it may be possible to force
open the cargo loading hatch with a fusion cutter and some patience.
The FarStar intends to save the messenger drones until after the ship goes beyond the subspace
transceiver's maximum range of 100 light years.
Power Droid
Type: Veril Line Systems EG-6 Power Droid
Quantity: 12
The FarStar uses a number of power droids to supplement its own reserves. The units are most commonly
found on the flight deck assisting in refueling starships and vehicles. The power droids are also
assigned to the engineering section to supply emergency power in case of a critical power feed failure.
The FarStar has 12 such units aboard, but they are pretty universally ignored by the crew. The units
were bought from a trader on Kal'Shebbol who insisted that he purchased them several years ago while in the
Outer Rim Territories. However, the FarStar's technicians think the units were probably stolen from the
Imperials during the battle for Kal'Shebbol since they have all been programmed with capital ship and
transport repair skills. The droids won't talk about their past because they're afraid they'll get in
trouble (or memory-wiped) if anyone finds out they once belonged to Sarne's Navy...
Treadwell Droid
Type: Cybot Galactica WED15 Treadwell Droid
Quantity: 7
The FarStar has seven of these common treadwell units and they have proven particularly useful for detail
work on the ship's fighters and vehicles. The treadwells can most often be seen rolling around the
FarStar's landing bay or in the maintenance bay. The treadwells are occasionally assigned to other
sections of the ship, such as engineering, the command center, or various computer rooms, to supplement
the efforts of the overworked techs.
Roche Worker Droids
Type: Roche J9 Worker Droid
Quantity: 3
The FarStar's three Roche worker droids were assigned as comination general labor droids and make-do
protocol units. They were originally supposed to be labor droids to supplenent the SE-4s for menial
tasks. New Republic command also though that their knowledge of languages and different alien
species might help with various missions. Captain Ciro soon realized that the
FarStar was simply a convenient dumping ground for the trio of pesky busy-bodies. The three units, J9-B4,
Jp-R1, and J9-K6-24 are constantly bickering amongst themselves and are self-styled "efficiency experts",
with no end of suggestions for how to improve morale and crew efficiency. So far, the best way to improve
morale seems to have been to assign these units to the hydroponics labs where no one has to deal with them.
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