stun setting: HT-2 roll or victim is stunned for 20-HT minutes. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
stun setting: HT-3 roll or victim is stunned for 20-HT minutes. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
stun setting: HT-1 roll or victim is stunned for 20-HT minutes. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
stun setting: HT roll or victim is stunned for 20-HT minutes. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
Due to their small size, holdout blasters give +2 to Holdout skill.
stun setting: HT-3 roll or victim is stunned for 20-HT minutes. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
stun setting: HT-3 roll or victim is stunned for 20-HT minutes. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
stun setting: HT-5 roll or victim is stunned for 20-HT minutes. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
Damage applies to the hex and all adjacent hexes in which it lands. Damage is quartered in
the next two hexes of radius, quartered again in the next two, etc.
Damage applies to the hex in which it lands and all adjacent hexes in a 3-hex radius. Damage is
quartered in every 4yds. from the center of the explosion. The explosion also produces an
electromagnetic pulse that shorts out all unshielded electronics within 500 yards.
Notes 2-handed. Roll vs. HT-3 or be stunned for 20-HT seconds. Critical miss on HT roll
means victim is stunned for 20-HT hours. 5 or more DR gives a +1 to HT roll.
Gaderffi Stick
Type cut cr imp
Dmg sw+2 sw+2 sw+1
Range 1
Wt 4
ST 12
Cost 40
Notes 1 turn to ready.
Lightsaber
Type cut imp
Dmg 8d 4d
Range 1
Wt 2
ST --
Cost --
Notes Cannot be bought.
Vibroaxe
Type cut
Dmg (sw+3)+1d
Range 1,2
Wt 8
ST 13
Cost 500
Notes 1 turn to ready. Powered by a C cell for up to 2 hours.